At roughly 50,000 polygons, This bike has enough detail to be your character's getaway vehicle, but is lightweight enough to park outside your latest architectural presentation.
The textures for each 'paintjob' are contained in 5 unified UV Maps, & they are all named correspondingly. Color, Reflection, Specular Color, Bump & Transparency. This makes editing the paint job very easy and it will also keep your file neat. The textures are 4096x4096 Jpeg files—If you need The Photoshop textures, they can be downloaded as accompanying files—they have a lot of layers so you can easily edit the included graphics or colors. There is even a series of 'occlusion layers' which can be easily turned off if you desire. The UVs have enough border to reduce the texture resolution to 2048x2048 pixels without any 'UV Leaking' This model was developed with real time rendering engines in mind, hence the polygon count is within the margins of today's graphics cards and the model is also compatible with single sided rendering. (aka: back face culling)
Cinema 4D users that purchase the native format of this model will be pleasantly surprised by 2 Xpresso Sliders in the Attributes Manager when the bike is selected. The First slider will control the handlebars turning (including accurate damper movement), and the second one will take the bike from an upright neutral stance and gently place it on the kickstand. For the other formats, the bike is included in a neutral 'pose'. The Maya & C4D formats have correct pivot points for animation and here is the breakdown... The 7 Masses are: The Main Body of the bike, Upper Forks, Lower Forks, Swingarm, Kickstand, Front Wheel and Rear Wheel. All the formats that support multiple groups have this breakdown also.
ALL the file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (You may have to create a new material and load the 5 textures into their respective channels.) When exchanging file formats, this can hardly ever be avoided.
The preview images were rendered with Cinema 4D R12, using the advanced renderer.
No 3rd party plugins are required.
This model was designed with a 'Phong Smoothing' angle of 60° (also referred to as 'Normal Smoothing' or 'Normal Softness') so this would be your optimal setting in your 3D software.
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