This kit contains a very high resolution and fully animated ocean. The ocean consists of multiple 'tiles' (as you can see in the preview images).
It comes 'READY TO RENDER' including the full shading and lighting setup as you can see in the 'Previews' section on this site (OceanRenderedPreview.mov or OceanRenderedPreview.avi).
When you unpack the ocean kit you will have multiple Max files in the folder. Here is a brief description of what the Max files contain:
This file contains the full ocean animation you can see in the rendered preview in the 'animated preview section' on this site. It's ready to render with Vray for 3ds Max!
This file contains just one 'tile' of the ocean including the full shader Setup for Vray for 3ds Max.
This file contains the full ocean animation you can see in the rendered preview in the 'animated preview section' on this site. It's ready to render with Mentalray for 3ds Max! (looks a bit different since the animation preview is rendered with Vray)
This file contains just one 'tile' of the ocean including the full shader Setup for Mentalray for 3ds Max.
This file contains the full ocean animation you can see in the rendered preview in the 'animated preview section' on this site. It's ready to render with finalRender for 3ds Max! (looks a bit differend since the animation preview is rendered with Vray)
This file contains just one 'tile' of the ocean including the full shader Setup for finalRender for 3ds Max.
This allows you to generate and render any ocean scenario you want, may it be 5 meters, 20 meters, 200 meters or 2000 meters of visible ocean surface in the matter of a few minutes and just a few clicks.
The point cache allows you to speed the motion up or slow it down in both ways (point cache will be automatically applied when you open up the scene).
The wave motion is based on the 'Tessendorf' algorithm first used in the price winning movie 'Titanic' by James Cameron. It's based on the technical paper of Jerry Tessendorf.
This kit includes a high resolution (2048x2048) animated foam map sequence ( FoamMap0000.tga - FoamMap0240.tga ). The foam placement and structure is not based on a simple shading trick, it's an actual calculation based on an algorithm which is currently not available on the market. You can not only use this foam map for shading, you can also use it as a particle emitter to make actual spraying foam. It also includes a high resolution (2048x2048) animated refraction map sequence (FoamMapRefractionFilter0000.tga - FoamMapRefractionFilter0240.tga). The refraction map allows you to give the ocean a very realistic look. With this map you are able to tell the rendering software you use where the ocean is refractive and where not. It gets more refractive on the 'peeks' of the waves and less refractive in other areas.
For more examples please have a look at the videos to see more of it's potential!
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