Geometry is subdivision friendly and topology is very clean.
Color textures resolution 2048x2048 Teeth color texture 512x512
Because the skin of the creature is very uniform and smooth bump or normals maps were not required to achieve good results.
All materials, textures and effects seen on the preview images and movie samples are included.
The model is skinned and all parts of the whale have been rigged (eyes,flippers, head, tail,mouth and blowhole)
Tail: The tail is automatically animated, change wag frequency and amplitude to change tail motion speed and how far it moves. The automatic motion of the tail can be stopped or deactivated and keyframes can be added at any time.
Head head and tail can be moved in all directions. The mouth open and close
Eyes: Rigged to blink and move in all directions.
Flippers: Flippers have a simple join chain that can be animated.
Blowhole opens and close.
Please se image with rig controls. Check animation samples included to see the rig in action.