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Kia Seltos 2019-2020 GT-line 3D model

$119
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "kia", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Dec 12, 2019
CheckMate Pro Certified
3ds Max 2016 V-Ray 3.4

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3D Model Specifications
Product ID:1480922
Published:
Geometry:Polygonal Quads/Tris
Polygons:175,648
Vertices:193,301
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2015
Currently sells 33 products
Achievements:
Product Rating
1 Rating Submitted
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "kia", is not affiliated with or endorsed by the original rights holders.

Description
Kia Seltos 2019 GT-Line

High Detailed and realistic 3d model of
Kia Seltos 2019 GT-Line

Geometry consists mainly of quadrangles..
If necessary, the mesh geometry can be made more dense with the help of a smoothing modifier.

Model open without any errors (missing textures or 3rd party plug-ins)
Real-world scale in any unit of measurement
Only quads and tris, no N-Gons, fewest tris possible
No visible UV stretching or obvious seams
Model positioned at the origin [0,0,0]
Models transforms reset
No isolated vertices, coincident vertices, no coincident faces
No poles with more than 5 connecting edges
For render: you need to add Hdri map in environment, and Dome light (with hdri) and you will receive a render similar to my renders

Materials and Textures:

- All objects have UVW mapping (non-overlapping)
- 3ds max files included vray Shaders.
- all textures paths are cleaned
- large size textures with layers (*.jpg) included
- textures, 4096x4096pix


Organization of scene:

- to all objects and materials names in scene are appropriated
- real world size (system units - cm)
- coordinates of location of the model in space (x0, y0, z0)

- detailed exterior, simple interior.
- every object has material's name, you can easily change or apply materials

units - centimeters



Renders:

- all previews rendered in 3ds max V-ray

for render i use hdri map and v-ray dome light with hdri map
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