Australian Kelpie

Royalty Free License
- All Extended Uses
Included Formats
Maya 2012 V-Ray
Maya 2012 mental ray
Autodesk FBX
Other
OBJ
particles.zip
particles for vray and mental ray

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3D Model Specifications
Product ID:668264
Published:
Geometry:Polygonal Quads/Tris
Polygons:24,001
Vertices:24,001
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since April 2012
Currently sells 12 products
Achievements:
Product Rating
Unrated
Description
This is a model of a Kelpie Australian cattle dog

Originally created with Maya 2010 however Maya 2012 required to open without errors.

|| USAGE ||

This model is suitable for use in broadcast, advertising and design visualization
This model is an accurate representation of Kelpie using a scale of 1unit = 1CM

|| SPECS ||

This model contains 50 separate objects
This model contains 25326 polygons with TurboSmooth OFF
This model contains 91766 polygons with TurboSmooth ON (set to 2 iterations.)
This model contain 23720 quads, 1606 tris, and 0 ngons
This model contains V-Ray materials and mental ray materials
This product includes Maya versions with and without V-Ray (separate downloads)

|| PRESENTATION IMAGES ||

Last 2 preview images are rendered with Mental Ray, all others with V-Ray Renderer
No Photoshop or compositing used, Product is ready to render out-of-the-box. Lights and cameras are [not]
included in the file.

|| TEXTURES ||

4096x4096 JPG (2x) ñ Main object and detail areas
All Materials and textures used are included with download.

All textures are created from original photographs or drawings

|| GENERAL ||

Model is built to 10:1 real-world scale
Units used: Centimeters. Model is 5.5 centimeters tall to shoulders.
Scene objects are organized by layers and groups
No third-party renderer or plug-ins needed

|| ANIMATIONS ||


The rigging of this file is done using custom rigging controls]
The skinning in this file is done using Maya smooth bind

|| ADDITIONAL NOTES ||

File formats other than Maya exported as base mesh (not smoothed)
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