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Kawasaki Ki-61 Hien

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brands "kawasaki craft" and "mitsubishi aircraft", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Cinema 4D 11.5 Advanced Render
3D Studio
FBX 2010

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3D Model Specifications
Product ID:713386
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since November 2011
Currently sells 76 products
Product Rating

Legal Notice: The intellectual property depicted in this model , including the brands "kawasaki craft" and "mitsubishi aircraft", is not affiliated with or endorsed by the original rights holders.

Kawasaki Ki-61 Hien was a Japanese aircraft of the World War 2. The Hien was introduced in 1942 and was extensively used during WW2.

The model is detailed and accurate. There are four skins included, for a metal and camo finish. Because I make the models for outside renderings the cockpit is not very detailed. Landing gear is included in open and closed state. Please delete or switch invisible the parts you don't need. Prop blur for flying condition is included. The alpha map is not exportet so please apply it yourself.

All parts are grouped and axis set for easy rotation of flaps and rudder if your rendering package supports proper axis import and groups.

Only Cinema4D model is propper textured. For other models please adjust the material settings. For FBX file the textures are not exportet but UV coordinates are still there, so please make the material with the maps included.

Please be aware, because Collada, 3ds and OBJ are exchange formats and not native formats, they need some adjustments. Please adjust or apply phong shading (especially in Blender!). Please adjust material properties like bump, specularity, transparency and so on. If there is an alpha map, this has to be included manually in the specific material.
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