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Kawasaki Ninja H2

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2011  |  V-Ray Mental Ray
Cinema 4D -  |  Default Scanline
Lightwave 6  |  Default Scanline
Softimage 3,5  |  Default Scanline
3D Studio
FBX 2011
OBJ
Other textures
3D Model Specifications
600,000 Polygons
600,000 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1063634
673 Products
Since 2004

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- detailed model with textures and materials,
- every object has material's name, you can easily change or apply materials
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.max format:
Rar archive contains:
1. 3ds max 2011 with vray materials, which you can see in preview images studio renders. Carpaint colour can be slightly different. Lighting and render setup included but render results can be different because photoshop was used to correct contrast, brightness, saturation etc..
2. 3ds max 2011 with mental ray materials, which you can see in preview images on outdoor renders. Carpaint colour can be different. Enviroment not included.
3. 3ds max 2011 with simple standard materials scanline
Just put into your scene and render!
In each scene model is provided with mesh smooth modifier on stack on objects that need it. Mesh smooth is set 1 or 2 for renders. Exterior and wheels are in different layers.
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.obj format:
Rar archive contains two versions of model:
1. Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
2. Exported after appllying mesh smooth. Just import, apply materials and render
Simple materials, textures may have to be added manually.
.
.lwo, .xsi, .c4d format:
Rar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
Simple materials, textures may have to be added manually. In Cinema 4D some elements may have to be optimized.
.
.fbx and .3ds format:
Rar archive contains model exported after appllying mesh smooth. Just import, apply materials and render.
Simple materials, textures may have to be added manually.
.
.
Polycount:
without meshsmooth max,obj,lwo,xsi,c4d: 600 000 polygons
collapsed fbx,3ds,obj: 4 000 000 faces/ 2 000 000 polygons
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