The intellectual property depicted in this model, including the brands "gm", "nascar" and "goodyear", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Low-poly subdivision-ready JTG Daugherty Racing NASCAR Chevrolet (driven by Chris Buescher) Season 2017 car 3d model with PBR materials (Specular and Metallic workflows).
This model is maximally optimized for use in 3d games and VR. Real world scale. So you can easily import this model in your project without the need to change anything. The model also uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier. Divided into functional parts and grouped for easy editing and using in game engines. Specular and Metallic workflow textures included!
Polygons count: 10357 Vertices count: 10697
Textures (Specular workflow): - Diffuse (2048 x 2048 PNG) - DX NormalMap (2048 x 2048 PNG) - Specular (2048 x 2048 PNG) - Glossiness (2048 x 2048 PNG) - Opacity (2048 x 2048 PNG)
Textures (Metallic workflow): - Base Color (2048 x 2048 PNG) - GL NormalMap (2048 x 2048 PNG) - Metallic (2048 x 2048 PNG) - Roughness (2048 x 2048 PNG) - Opacity (2048 x 2048 PNG)
Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010) - X (Direct X)