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Johnny Silverhand 3D model

3D Model License: Standard    Upgrade License
Nov 5, 2019
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 2
Maya 2019  |  Arnold 5.2.2
OBJ
FBX
Other Files
Johnny_Silverhand.tbscene
Johnny_Silverhand_Maya_x-gen_files.zip
Johnny_Silverhand_T-poseed_files.zip
3D Model Specifications
190,362 Polygons
211,697 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
overlapping Unwrapped UVs
Product ID: 1461936
34 Products
Since 2018
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Johnny Silverhand is a central character throughout the Cyberpunk series, as well as an influential Rockerboy and the lead singer of the band Samurai. It was revealed that Johnny will be played by Keanu Reeves in the upcoming Cyberpunk 2077.

FEATURES
- Nice, clean topology with mostly quads. 5 tris in the whole scene (in vest). No n-gons.
- Perfect model subdivision for a better/smoother result.
- The model was built on a real-world scale on the centimetric unit system (scene units - centimeters).
- Actual size is: ~43 cm length, ~ 63 cm width, ~185 cm height.
- The model is fully textured with all materials applied.
- No unexpected objects in the scene. Lights, cameras, are not included.
-For renders used HDRI map from hdrihaven quarry_02_8k that is included.

NOTES
-It's strongly recommended to apply at least 1 subdivision level (like turbosmooth in 3ds max) before rendering
-As Corona renderer is 3rd party render, you must have it to render this model as it is.
- All texture paths are stripped from the model.
- .zip archive contains some textures that are not used in the model but may be useful in other renderers.
- Textures made with PBR workflow in both metallic and gloss variations. But for other renderers, small texture adjustment still may be needed.
-Slight levels/curves adjustments on preview images. No overpaint.
-In order to render model from the file as in preview images need to set some additional lights in the scene
- All scene objects UV's are unwrapped. Most of them are non-overlapping, but UV's of some symmetrical or identical objects are overlapped.
- Marmoset scene included (see attached files)
- Maya scene with X-gen hairs included (see attached files). X-gen may lose paths to some textures, that need for it (like density maps, placed in archive). So maybe you'll need to set them manually. In this case, bits of knowledge in x-gen hair workflow is required.
- Scene files (max, ma, fbx, obj) with T-posed character included (see attached files).
- Attached (additional) files are without textures in the archive, so download them with main files.

MATERIALS/TEXTURES
Amulet 2048*2048 (base color, diffuse, gloss, ior, metal, normal, reflect, rough, spec ) , All - .png
Arm 4096*4096 (AO, base color, diffuse, gloss, ior, metal, normal, reflect, rough, spec) , All - .png
Browe 512*512 ( base color, displace, normal, opacity) , All - .png
Eye iris - 2048*2048 (base color, diffuse, gloss, ior, normal, reflect, rough, spec ) , All - .png
Eye sclera- 2048*2048 (base color, diffuse, gloss, ior, metal, normal, rough, spec, transmission, opacity - 2 var) , All - .png
Eyelashes - 2048*2048 (diffuse, gloss, ior, normal, rough, opacity), All - .png
Glasses 2048*2048 (AO, base color, diffuse, gloss, ior, metal, normal, reflect, rough, spec) , All - .png
Hair 2048*2048 (base color, normal, rough, opacity) , All - .png
Pants 4096*4096 (AO, base color, diffuse, gloss, ior, metal, normal, reflect, rough, spec) , All - .png
Shoes 4096*4096 (AO, base color, diffuse, gloss, ior, metal, normal, reflect, rough, spec) , All - .png
Skin 4096*4096 (AO, base color, diffuse, gloss, ior, metal, normal, rough, spec, sss amount) , All - .png + 8k displacement .exr
Teeth 2048*2048 (AO, base color, diffuse, gloss, ior, metal, normal, rough, spec ) , All - .png
Tounge 2048*2048 (AO, base color, diffuse, gloss, ior, metal, normal, rough
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