The intellectual property depicted in this model, including the brands "toyota" and "nascar", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Low-poly subdivision-ready Joe Gibbs Racing Toyota Camry NASCAR Season 2017 Car 3d model with PBR materials (Specular and Metallic workflows). Driven by Matt Kenseth.
Advantages of the model:
- Very clean geometry. - This model is maximally optimized for use in 3d games and VR. - Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications. - Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry. - Real world scale. So you can easily import this model in your project without need to change anything. - The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations. - Divided into functional parts and grouped for easy editing and using in game engines. - The model consists of 23 separate objects grouped together. Each of this objects has a simple and understandable name. - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines!
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.
Polygons count: 11336 (no n-gons) Vertices count: 11534
Materials: A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard.
Textures (Specular workflow): - Diffuse (4096 x 4096 PNG) - DX NormalMap (4096 x 4096 PNG) - Specular (4096 x 4096 PNG) - Glossiness (4096 x 4096 PNG) - Opacity (4096 x 4096 PNG)
Textures (Metallic workflow): - Base Color (4096 x 4096 PNG) - GL NormalMap (4096 x 4096 PNG) - Metallic (4096 x 4096 PNG) - Roughness (4096 x 4096 PNG) - Opacity (4096 x 4096 PNG)
Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010)
There are 3 versions of the model in all archives with additional formats (subdivision 0, 1 and 2) with the exception of 3DS format due to limitations on the maximum number of polygons. In this format, the model is presented only in subdivision 0 and 1 version.