It's created very efficiently and optimally to make it a very nice-yet-light (low poly count) decoration to fit in any indoor or outdoor scene.
It is initially designed by Gabriela Meynard, a designer who considers all aspects including aesthetics, theme and functions in this scene.
It is a 3Ds Max scene, textured and rendered in Vray. It can be change confortably from night to day scene by turning off/on the lights or the Vray sun. Different floor materials are also provided to suit the need for indoor or outdoor scene. OBJ objects are also available for other design tools.
All materials are included.