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Jane Head (V-Ray) 3D model

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 V-Ray 3.2

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3D Model Specifications
Product ID:1338998
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since December 2005
Currently sells 217 products
Product Rating
Jane Head v5.0v (V-Ray) - photo realistic female head:

=====| USAGE |=====
- Advertising
- Presentation
- Visualization
- High-res film closeups

=====| FEATURES |=====
- V-Ray Setup (materials and render)
- RIGGED to move the neck and head
- MORPH controlled expressions and lip-synk
- MORPH targets included for faster edit (142 objects)
- FACE CONTROL v1.1 system (56 control objects)
- WIRE PARAMETERS to automate different morphs
- DISPLACEMENT map to highlight details
- V-Ray SSS (Sub Surface Scattering) materials
- 6144x6144 textures (Color, Overall, Bump, Subdermal, BackSurface, Specular, Reflection, Displace)
- Hair&Fur with V-Ray material (very fast, realistic render)
- SPLINE based brows, lashes and nasal hair
- Dentures (Product ID:899052) attached
- Clean edge-loops based topology
- 3ds Max 2016 and V-Ray 3.2 or higher compatible
- System Unit: cm

=====| SUPPORT |=====
- Contact the author via 'SUPPORT TICKET' for any questions regarding custom changes or discounts
- This model will be updated frequently or upon request

=====| POLY COUNT |=====
Ortho Head: - (1,556 polys, 1,589 verts)
Mouth system: - (9,441 polys, 9,599 verts)
Brows, lashes, nasal hair: - (splines)
Morph targets: - (177,560 polys, 181,906 verts)
All: - (194,559 polys, 200,279 verts)

=====| TEXTURES(28) |=====
6144x6144 (JPG x 7) - face
4096x4096 (JPG x 16) - dentures and tongue
3072x3072 (JPG x 3) - face displace, eyes

=====| LAYERS |=====
0 (default) - main face mesh
Accessories - Glasses
Bones - rigs of the model
Camera (DOF setup)
Face Control
Hair Body - lashes, brows, peach fuzz
Hair&Fur - short hair style
Hair&Fur Long - long hair style
Lights - V-Ray lights
Morph Targets - included for reference and easy updates
System Eyes
System Mouth

=====| TIPS |=====
- When animating, hide the 'Hair Body' layer for much faster viewport.
- CenterEyes: Align 'CONTROL-ViewPoint' to 'ViewCenter'. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs)
- DummyHeadBindCollector - Link to it every object that must move with the head bone. (Layer - 0)
- DummyJawBindCollector - Link to it every object that must move with the lower jaw. (Layer - System Mouth)
- Eyelids moves automatically to the left, right, up and down, depending on the 'Control-ViewPoint' helper position.
- The mouth system works correctly, according to the movement of the jaw. Move onscreen controller in 'parent' mode to animate.
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