=====| FEATURES |===== - V-Ray Setup (materials and render) - RIGGED to move the neck and head - MORPH controlled expressions and lip-synk - MORPH targets included for faster edit (142 objects) - FACE CONTROL v1.1 system (56 control objects) - WIRE PARAMETERS to automate different morphs - DISPLACEMENT map to highlight details - V-Ray SSS (Sub Surface Scattering) materials - 6144x6144 textures (Color, Overall, Bump, Subdermal, BackSurface, Specular, Reflection, Displace) - Hair&Fur with V-Ray material (very fast, realistic render) - SPLINE based brows, lashes and nasal hair - Dentures (Product ID:899052) attached - Clean edge-loops based topology - 3ds Max 2016 and V-Ray 3.2 or higher compatible - System Unit: cm
=====| SUPPORT |===== - Contact the author via 'SUPPORT TICKET' for any questions regarding custom changes or discounts - This model will be updated frequently or upon request
=====| TEXTURES(28) |===== 6144x6144 (JPG x 7) - face 4096x4096 (JPG x 16) - dentures and tongue 3072x3072 (JPG x 3) - face displace, eyes
=====| LAYERS |===== 0 (default) - main face mesh Accessories - Glasses Bones - rigs of the model Camera (DOF setup) Face Control Hair Body - lashes, brows, peach fuzz Hair&Fur - short hair style Hair&Fur Long - long hair style Lights - V-Ray lights Morph Targets - included for reference and easy updates System Eyes System Mouth
=====| TIPS |===== - When animating, hide the 'Hair Body' layer for much faster viewport. - CenterEyes: Align 'CONTROL-ViewPoint' to 'ViewCenter'. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs) - DummyHeadBindCollector - Link to it every object that must move with the head bone. (Layer - 0) - DummyJawBindCollector - Link to it every object that must move with the lower jaw. (Layer - System Mouth) - Eyelids moves automatically to the left, right, up and down, depending on the 'Control-ViewPoint' helper position. - The mouth system works correctly, according to the movement of the jaw. Move onscreen controller in 'parent' mode to animate.