This is a model of a Jack O' Lantern. Originally created with 3ds Max 2008 with use of V-Ray.
This model is designed for photorealistic renderings, closeups and general 3d use. It is also suitable for use as a real-time asset in a videogame or simulation. It has subdivision geometry, i.e. it is originally low-polygonal, but can be subdivided to any high level of detail with ease. This model contains single object, collected with 3 meshes. They are body, tail, and inflorescence. This model contains 4308 tris with TurboSmooth OFF. This model contains 18600 tris with TurboSmooth ON (set to 1 iteration). This original file format contains includes V-Ray materials. This product includes universal FBX version without V-Ray materials.
All preview images are rendered with V-Ray Renderer. Product is ready to render out-of-the-box. LIghts, cameras, and backgrounds are not included in the file.
The model has non-overlap UV unwrapped mapping. This model has two textures: diffuse and bump. They are 4096x4096 JPG. All textures are created from specially taken photographs.
Model is built to real-world scale. That is 13 inches in height including tail. Original units used: Millimeters.
All formats except original 3ds Max 2008 + V-Ray have standard basic materials applied, are exported as base not smoothed low-polygon mesh.