The scene includes a model, 2 lights and an environment map. There is also a camera. Guaranteed you will get the result as in the picture without any surprises.
Geometry consists mainly of quadrangles.. If necessary, the mesh geometry can be made more dense with the help of a smoothing modifier.
Topology of geometry: - forms and proportions of The 3D model most similar to the real object - detailed enough for close-up renders - the geometry of the model was created very neatly - there are no many-sided polygons - the model is ready and does not needed smoothing modifiers
Materials and Textures:
- All objects have UVW mapping (non-overlapping) - 3ds max files included Vray-Shaders. - all textures paths are cleaned - large size textures with layers (*.png) included - 9 textures, 8192x8192pix
Organization of scene:
- model, 2 light sources, camera, environment map and all textures also for PBR materials. - to all objects and materials names in scene are appropriated - real world size (system units - mm) - coordinates of location of the model in space (x0, y0, z0)
- original file format - 3ds max 2015 + Vray - obj, fbx (Multi Format)
- all previews rendered 3ds max Vray - the model is completely ready for use visualization in 3ds max + Vray
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