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iPhone 6s model

$49
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "apple electronics", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
May 18, 2018
CheckMate Pro Certified
3ds Max 2009 V-Ray 2.2
3ds Max 2009 mental ray
3ds Max 2009 Default Scanline
FBX
OBJ
3D Studio

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3D Model Specifications
Product ID:1285636
Published:
Geometry:Polygonal Quads only
Polygons:13,666
Vertices:15,879
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since September 2007
Currently sells 43 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "apple electronics", is not affiliated with or endorsed by the original rights holders.

Description
IPhone 6s 4.7 inch

*** Home screen texture can be replaced easily
*** iPhone 6s model and its screen are in true measures in real world scale on subdivision level 0
with L:6.71cm W:0.71cm H:13.83cm, and screen with L:5.8cm H:10.4cm.

* Scene is in real world scale and metric units with centimeters is used.
*There are 3 max files with Vray, Mental Ray and Default Scanline setup.
(You can see rendered turntable animations of each setups in presentation images.)
* Everything is polygonal and quads only, there is no overlapped faces or overlapped vertices.
* Model has 13666 polys and 15879 verts unsmoothed.
* Model has 34 objects and they are grouped as 'iphone6s' with turbosmooth modifier applied.
* There is one camera in the scene without any light source, default lighting is used.
* There is a plane object for reflection in all scenes and its name is 'reflectionplanes'
* Model is rotated 5 degree on the Z axis in the MAX files.
* All texture files (except HDR reflection file) are created by me including back text.
You can see the back text creation image in the presentation images.
There are 7 bitmap texture files in each scenes and 8 bitmap texture files in total and they are:
IPCamBck.PNG: 1024x1024 Gradient color texture on back camera part.
IPCamFrn.PNG: 1024x1024 Gradient color texture on front camera lens.
IPFlash.TGA: 1024x1024 2 gradient colors texture on inside part of the flash.
IPJack.PNG: 1024x1024 Gradient color texture of jack.
IPScreen.PNG: 750x1334 Sample screen texture (true screen resolution of Iphone 6s)
IPText.TGA: 2048x2048 Back texts of the iphone 6s
IPref.HDR: 1024x512 HDR for reflection (used only in Vray and Mental Ray setup)
IPRefBlr.HDR (blured of IPref.HDR, used only in Default Scanline setup)
* Model is not animated.
* OBJ, FBX and 3DS files are also included with level 0 smoothed.

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