This model was designed for use as a real-time asset in a videogame or simulation.
Created for PBR engines. Compatible with Spec/Gloss. Metallic map for specular level, invert roughness for glossiness. Color correct if needed.
This model contains 1 separate objects This model contains 4314 polygons with TurboSmooth OFF. This model contain 3986 quads, 328 tris, and no ngons. This model contains Standard materials and V-Ray materials.
All preview images are rendered with Default Scanline Renderer. Some specified are Unreal Engine 4 renders and others are V-Ray. No Photoshop or compositing used, product is ready to render out-of-the-box. Lights and cameras are not included in the file.
4096x4096 PNG Texture maps. 2 Materials into one sub-object material. For both: Diffuse, Bump, Normals, Roughness, Metallic. Multiple Texture Resolutions are included.
Model is built to real-world scale. Units used: Centimeters. Model is 650 centimeters tall. Scene objects are organized by layers / groups / selection sets. No third-party renderer or plug-ins needed.
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If you encounter any problem leave a comment with the rating system and I will look into it.