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Warehouse with Office and Environment

Royalty Free License
- All Extended Uses
Royalty Free License
- All Extended Uses
Included Formats
Mar 10, 2016
CheckMate Lite Certified
Lightwave 11.5 Default Scanline 11.5
Lightwave 11.5 Default Scanline 11.5
3D Studio
FBX 200611
FBX 201200
UV Maps in PSD format

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3D Model Specifications
Product ID:1009038
Geometry:Polygonal Ngons used
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since December 2007
Currently sells 64 products
Product Rating
Industrial complex built with light structure elements. It contains a large hall, an office building (about 1000m2 space), and environment with roads, street lights, grass and trees. It can be used as a factory, workshop, assembly plant, warehouse or other industrial activities.

Main features:
- Four garage-style doors (two on each side) for trucks
- One large side doors for moving in or out oversized things, like machinery
- Roof windows on main hall
- Office building with 18 rooms and stairway
- Complete lighting solutions (lots of ceiling lamps)
- Support pipelines and equipment for fresh air supply, fire extinguisher, power cables, heating, etc.
- Side doors for personnel or small ware
- Solar panels for green operation
- Climatization solution on roof
- About 200k square meter real grass and 653 pine trees created with Lightwave Instancer

The model is realscale. The building's overall dimensions are 126.9m (length) x 10.5m (height) x 61.2m (width). (main hall width is 50m). The whole scene is 500mx500m, environment is populated with grass and tree instances. (Instances can be controlled by 'root' points where instancer spawn the grass or trees. Lawn consists of 164781 instances of a 520070 polygon large 1.8m diameter patch of grass. Scene contains 653 pine trees, each has 332159 polygon)

Note: Model was developed in Lightwave 3D 11.5 and coverted to other formats with Lightwave`s own export or Deep Exploration 5.5. During rendering I used a simple light rendered light probe IBL, included in the package. The LWO version uses lots of prodecurals and some layered image maps. The object contains only one tree, a 1.8m diameter patch of grass and a lot of 'root' points: grass and tree is instanced by Lightwave built in instancer solution.
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