A detailed polygonal indoor or outdoor plant, presented in real scale (130 cm height), decorated with flowers. The object is crated in Maya 2013, and rendered in Mental Ray. The scene contains all the shading networks, with texture files and multiple textures for the flower petals. All geometry is polygonal and containing quads and some tris. All UVs are unwrapped with no overlaps and no stretching. Textures are provided for color and bump, and bump textures are used for specular maps. I have also provided a composition with all the render layers and additional collor corrections: - Matte: Red - branches, Green - stones and plant pot, Blue - flowers, Alpha - leaves (Leaves have transparency map included) - Occlusion : shader with transparency map fort he leaves, shader with bump map for the branches and plant pot, and ambient occlusion shader for everything else - Master layer: here are visible all the textures and the shaders that go with them Textures for the leaves can be easily changed, and textures for the flowers are ramp, but also I provided different variations of these.