A high poly photoreal model of a medieval Imperial-Gallic Centurion Helmet used c1st century BC to c2nd century AD.
This model includes a battle damage style dent to the upper left side for added realism, which has been modeled seamlessly in to the curve of the helmet and can be easily removed if no damage is required. The hair seen in the render is using Maya's default Hair & Fur system and is included in the .MB and .MA version.
Everything is fully UV'd and layed out non-overlapping on a single tile. The download also includes a diffuse and bump map used to create the attached renders.
Textures included: diffuse.tif (1k, layered for easy editing) bump.tif (2k)