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Imperial Chest of Conquest

Royalty Free License
- All Extended Uses
Included Formats
Apr 24, 2017
CheckMate Pro Certified
3ds Max 2016 V-Ray 3.40
Modo 902
ZBrush 4.7
Unreal 4.15.1
FBX 13/14/16
OBJ Modo/3ds

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3D Model Specifications
Product ID:1141890
Geometry:Polygonal Tris only
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
TurboSquid Member Since March 2009
Currently sells 11 products
Product Rating
Imperial Chest of Conquest

The Imperial Chest of Conquest is a stylized model with mid range polygon count, which is suitable for using in the movies, animation and also in game engines such as Unreal and Unity. The polygon count is a bit higher because of modular capability and possibility for further customization of this model.

Release Notes for Runic Floor v1.0

Product Release Date
Published Mar 30, 2017

Intended Engine
Unreal Engine and Unity Engine

Engines Tested
Unreal Engine 4

Product file Formats and Supported Platforms

Autodesk 3ds Max (.MAX)
The Foundry Modo 902 (.LXO)
Unreal Engine 4.15.1 (.UPROJECT)
Pixologic ZBrush 4R7 (.ZTL)
Autodesk FBX 2016/14/13 (.FBX)
Wavefront (.OBJ)
- 3ds Max is Native file format.
- Unreal Project contains also a Overview map of actual product.
- Full shading, lighting, texturing and materials are applied for 3ds Max, Modo and Unreal files.
- All materials have textures and no default textures are shown on any assets.
- Objects are grouped in appropriate ways using layers and transforms are freeze.
- The Metric Units used in the file: Centimeters
- Mesh longest axis in meters: 1 m.

Technical Specifications

Physically Based Rendering: Yes

PBR Texture: Metal/Rough workflow

Texture Resolution: One texture set for entire model with 4096 x 4096 (.PNG) resolution. In addition all texture sets includes different resolution which started from the lowest 128 x128 up to highest 4096 x 4096.

Triangles Count: 16032
Vertices Count: 8104

Number of Meshes:
3ds Max: 22
Modo: 22
Unreal: 18

Number of Materials:
3ds Max: 1
Modo: 1
Unreal: 5
- Master material and 4 instances.
- Materials derived from a Master Material with instances as variation.

Number of Textures:
3ds Max: Diffuse, Glossiness, Reflection, NormalDX, IOR - 5
Modo: Diffuse, Roughness, Reflection, NormalOGL, f0, AO - 6
Unreal Engine: Base Color, NormalDX, Multi Function which incorporates three RGB channels: Ambient Occlusion, Roughness, Metallic - 3

Collision for Unreal: Yes

Lightmap for Unreal: Yes

Smoothing Groups: Yes, 1
- The tangent space Normal map control the mesh surface shading.
- Creation of Normal map is synced to MIKK Tangent space basis.

Additional Texture Sets are provided for different platforms such as:
Unity Engine: Albedo, NormalOGL, AO, Multi Function which incorporates the Metallic and Smoothness. The Specular Set is a conversion from Metal/Rough workflow.
Arnold Render: Diffuse, Roughness, Specular, NormalOGL, F0
PBR Metal/Rough: Base Color, Roughness, Metallic, NormalDX, Ambient Occlusion. The Spec/Gloss Set is a conversion from Metal/Rough workflow.

Additional maps described below can be used for further customization and for different types of special effects.
- Ambient Occlusion, Curvature, ID mask, NormalDX which is baked from HP sculpted mesh without grunge effect, Thickness, Position and World Space Normals.
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