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BEHALLARE Water bottle

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "ikea", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Cinema 4D R15 Advanced Render Physical
3D Studio

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3D Model Specifications
Product ID:991229
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since February 2015
Currently sells 1 products
Product Rating
1 Rating Submitted

Legal Notice: The intellectual property depicted in this model, including the brand "ikea", is not affiliated with or endorsed by the original rights holders.

This is 3D model of IKEA's plastic water bottle called BEHALLARE, which you can find under food container section.
Model was made with a high level of detail. Custom painted Hi Res. texture provided with product make realistic displacement.
Originally modeled inside Cinema 4D R15.At first It had low polycount and nurbs subdivided, but then i decided to keep it smooth with hi polycount, so if you want to decrease polygon count just click polygon reduction object (inside C4D).

Model consist of two objects - body and cap.
All size's are from official source and represent real world scale.
Y = 24cm (9 ')
X,Z =7cm (2 ')

Textures: Body with UV texture (for displace) 4096x4096, (i used it in normal channel with normalised filter on, the displacement channel is switched off by default for speed-up render),you can find it inside Zip folder, and simple plastic material. Cap just a simple material.

Warning: For non C4D users, due to the nature of your software package cameras and lights may not be included or be different from the original. Materials and texture assignments may differ from the original and will have to be tweaked.

Render setup
Rendered both with built-in (default) AR, and Phisical Render.
Originally light in the scene was build-up using 3rd party HDRI Studio pack ( not included). For you my dear customer i recreated light setup with simple BG, Sky object ( sphere with HDRI for Max users (not included, you may use any other HDR map for best result)) and put some softbox lights made of plane for reflect light and two rectangle light sources, one from above and another from side.All HDR replaced with simple luminance channel.

So now it render ready!

Please rate if you like.
Best regards!
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