Realistic realtime high detailed Futuristic Flying Taxi Hyundai Uber Rigged Concept and official Hyundai Landing pad-Tower model with high resolution textures and PBR maps. This asset includes scene with the tower and 2 vehicles models rigged and posed. This is rigged advanced edition of the Flying Taxi model. This asset includes simple and rigged vehicle models with the docking station. Look through the Cordy's Turbosquid marketplace page to find another versions of the model: rigged, simple or animated; The model has clean topology and it is good in any iteration of smoothing/subdiv. Game ready model - can be used in game engines and realtime scenes. Unity, Cryengine and Unreal engine friendly. Blender 2.79 and 2.9+ friendly.
=======FEATURES========== - The units of measurement during the creation process were centimeters. - The model is rigged. The armature consists of 23 bones. - The model includes high detailed exterior and simply detailed interior inside. The landing pad-skyscraper is included also; - Clean and optimized topology is used for maximum polygon efficiency. - No extra plugins are needed for this model. - The model consists of 6 meshes (4 for the taxi and 2 for the building). - Each part of the mesh can be changed, removed, separated or joined. - Each element can be opened or closed, rotated or moved (like doors, rotors, engines etc.) - The model is ready for subdivision. - Each mesh has fully unwrapped UVs. - Oobjects have 4 pbr materials, clear UVs, textures and maps. Materials are: Basis; Further+Glass; Building_Basis; Building_Further;
Each material includes 4096x4096 .png textures (Diffuse (Base Color), Metalness, Normal, Roughness, Emissive and AO maps). Emissive map can be applied for the interior and the exterior separately; Building has it's own emissive maps;
All textures are in .png file format. All textures, fonts and extra files are in 'Supporting items'. There are also textures in 'Blender' archive.
The polycount for each object: Flying_Taxi: 66892 poly / 68231 vertices; The_Skyscraper: 58335 poly / 60673 vertices; =================== Model is in 3ds .blend, max (2012) .dae, .fbx, .obj, x3d (Extensible 3D), .stl,.c4d (Cinema 4D 2020), .mb (Maya 2020) file formats. (.blend is native file format). Made and configured in Blender 2.79b from scratch.
There are 23 rigged bones in the armature. All bones use transform limits and custom shapes (can be disabled in Blender settings). All rig has been created in Blender 2.79b. It can be opened in 2.9 and newer versions of blender too. The model is ready for animation. _Rigged files have default pose with zero transforms (landing pose);_Rigged_Posed files have same pose, as secondary render shows (flying); Blender archive includes both rigged posed files + simple model without armature. =================== Scene render used free hdri maps and backgrounds from HDRI haven (not included). NOTE: This model may contains poles (more than 5 edges that converge to a single vertex) --- Best regards, Cordy
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