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Main characteristics: - Originally created with 3ds Max 2016 - One .max file with Renderer: Default (Scanline) - Total 346 objects in the scene - Unit system is set to metric. Real-world scale - All textures are square - 16 textures, which vary in resolution from 512x512 px to 4096x4096 px - All materials are merged into one Multi/Sub-Object, and employs 16 - All objects are made by Smoothing Groups - Model tested in Unity - Textures imposed on the chips and charge completely redrawn with real photos - File size . max 19,2 MB; .fbx 6 MB Polycounts: High - 53,5k faces and 56,1k vertices Middle - 5,5k faces and 8k vertices Low - 2k faces and 3k vertices