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Human Male Dressed

Royalty Free License
- All Extended Uses
Included Formats
Jun 1, 2012
CheckMate Lite Certified
Maya 2012 mental ray
OBJ 2012
FBX 2012

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3D Model Specifications
Product ID:673879
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since February 2011
Currently sells 106 products
Product Rating
Human Male Model,
completely UV mapped, smoothable, made with Maya.
Ready to render. All uvs grouped into one 0 to 1 uv space.

High resolution textures:
body color map: 4096x4096 (.TIF file format)
body diffuse map: 4096x4096 (.TIF file format)
body specular map : 4096x4096 (.TIF file format)
body specular second layer map : 4096x4096 (.TIF file format)
body bump map: 4096x4096 (.TIF format)
body subepidermal map : 4096 x4096 (.TIF format)

clothes color map: 4096x4096 (.TGA file format)
clothes specular map : 4096x4096 (.TGA file format)
clothes bump map: 4096x4096 (.IFF format)

Formats included:

.ma (Maya 2012 ASCII)
.obj (Alias Wavefront)
.FBX (Autodesk)
This model has a clean geometry based on quads (the total number of tris is 48 , which is only the 0,18 % of the total amount of polygons). It is not rigged.

All formats (.ma.obj.fbx) polycount :
total model = 27351 quads + 48 tris , (28339 vertices)

body_head = 10436 faces
2 corneas = 880 faces
2 eyes = 880 faces
gums = 894 faces
teeth = 1136 faces
tounge = 338 faces

shirt = 5146 faces
8 buttons = 6104 faces
pants and accesories = 1584

floor = 1 face

To render the Maya file you will need to press the '3' button for the Smooth Mesh Preview.

3 Maya Hair System are included in the Maya file (the hairs , the brows and the eyelashes) . The total number of curves for the Hairs System is 2682 and the total number of follicles is 1341.

a MentalRay SSS Fast Skin Maya material is applied to the body meshes. A light map texture is already linked to the light map node of this material and it is included in the download.

In the Maya file a simple light rig is included.

No compositing post work on these render.
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