This is a very high quality model of a human hand that was modeled using quads and excellent edge loop topology for ease of animation and rigging. The material uses the Mental Ray Fast Sub Surface Scattering Skin Shader which is included with Maya and 3d Studio Max. (So there will be no incompatibility issues.) All maps are perfectly seamless, are 4096x4096, and can be easily scaled down if you require with no ill effects. Included maps are: Color Bump Specular Sub-dermal Backscatter Overall Color
This is a very clean and tidy mesh, and was designed with smoothing in mind.