|| PRODUCT DESCRIPTION || This is a model of a Human Eye Originally created with 3ds Max 8.0 || USAGE || This model was designed for use as a real-time asset in a [videogame or simulation] This model is suitable for use in high-res film close-up, advertising, design visualization, etc. This model is an accurate representation of human eye using a scale of 1unit = 1 centimeter. || SPECS || This model contains 329 polygons with TurboSmooth OFF. This model contains 10528 polygons with TurboSmooth ON (set to 2 iterations.) This model contain 329 quads, 0 tris, and 0 ngons This model contains Standard materials only. || PRESENTATION IMAGES || All preview images are rendered with mental ray Renderer. Compatible with the Default Scanline Renderer. Product is ready to render out-of-the-box. LIghts and cameras are not included in the file. || TEXTURES || 4096x4096 JPG (5) Eyeball (diffuse, specular, bump, normals, alpha) 1024x1024 JPG (4) Iris (diffuse, specular, bump, normals) + 8 different color of texture. 800x400 JPG (1) Reflection map || GENERAL || Model is built to real-world scale Units used: Centimeters. Model is 2.4 centimeters tall. No third-party renderer or plug-ins needed. || ADDITIONAL NOTES || File formats other than 3ds Max exported as base mesh (not smoothed) Iris animation provided with 'morpher' modifier for 3DS Max version. Iris animation provided with 'Blend Shaper' modifier for Maya version. There is 1 morph target separate in ZIP file for 3DS and OBJ format. You can use this model of human eye for your 3D character.
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