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Fully detailed, textured model. Detailed enough for close-up renders. In the folder'maps' you will find all the maps and the HDRI, used for rendering. Based on subdivided geometry (turbosmooth). No turbosmooth: 17600 vertices,16100 polygons. With Turbosmooth on=2 : 230000 vertices, 447000 polygons. No postproduction on the preview renders.
NOTE: Vray is required for the Max scene. The .3ds,.fbx formats are geometry with texture Mapping coords. Standart materials with the map paths are attached. The 'obj.zip' is only geometry with texture Mapping coords.No materials attached. You can take the maps from the .max.zip. and use them.