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Horse (2) (LightBrown) 3D

$699
or
Royalty Free License
- All Extended Uses
Included Formats
Nov 13, 2017
CheckMate Pro Certified
Maya 2017 Arnold

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3D Model Specifications
Product ID:1221047
Published:
Geometry:Polygonal Quads only
Polygons:15,134
Vertices:15,682
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 392 products
Achievements:
Product Rating
Unrated
Description
High Detailed Photorealistic Horse (LightBrown Color); UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has a clean geometry based on loops and 'only' quads. It comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above - hit the '3' button for the geometry approximation preview and render)

- eyes, corneas, gum, teeth and tongue are modeled separately.


BlendShape included: open mouth

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8k High resolution textures (main color and normal maps are .tga):

colorLBrown.tga (8192x8192)

normal.tga (8192x8192)

displacement.tif (8192x8192)

specular.jpg (8192x8192)

hdr.hdr (3200x1600)

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Measurement units: centimeters

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Formats included:

-Maya 2017-


HorseLBrown_Maya2017Shave95v12.ma - default pre-RIG (maya 2017 ascii)
hairCurvesExportedMaya2017.ma - hair curves (nurbs) converted from shave and a haircut hair primitives.


-Fbx-

HorseLBrown.fbx
Horse_mouthOpen.fbx
hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.


-Obj-

HorseLBrown.obj
Horse_mouthOpen.obj


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Mesh resolutions- Polycount (quads):

main horse mesh: 9990
gum/teeth: 4692
tongue: 68
eyeballs/corneas: 384

background plane: 1


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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 8 minutes for a 1480x800 frame)
--7 different hair systems for a total of about 1.5m hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.

* The actual files have been created with Shave and a haircut 9.5
** Please always use an updated Shave and a haircut release to avoid rendering issues.

ARNOLD NOTES:
The actual rendering settings (AA=4) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.


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OTHER NOTES:

The model is provided in the standard pre-rigging pose.


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NO POSTWORK ON THESE RENDERS (ARNOLD)
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