SHAVE AND A HAIRCUT NOTE: You would need Shave and A Haircut for Maya 2014 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh. For an even better render quality you can increase the hair primitives count up to your machine memory limit. The actual rendering time is about 4 minute for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 16GB RAM)
--6 different hair systems (mane_A/mane_B/tail/whiskers/eyelashes/ears)
The Shave and Haircut Fur is included in each MAYA format (2014 ma/mb).
* The actual files have been created with Shave and a haircut 8.0 ** Please always use an updated Shave and a haircut release to avoid rendering issues.
RIG AND ANIMATION NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. The rig in scalable. Control objects can be easily manipulated through the transform tools to achieve desired animations.
Nine fully editable animation sets have been included in maya files (referenced to the main rig) to make them easier to use and edit:
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