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Collimator Holographic Weapon Sight

$9.99$7.50
or
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2012 Default Scanline 2012
Unreal 4,11
FBX 2014
OBJ 2014

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3D Model Specifications
Product ID:1110969
Published:
Geometry:Polygonal Quads/Tris
Polygons:1,278
Vertices:703
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since November 2014
Currently sells 42 products
Achievements:
Product Rating
Unrated
Description
This model not a replica of a real object, but only an artistic representation of it.

Originally created with 3ds Max 2012 and xNormal. Model were rendered in Unreal Engine 4.11 and Marmoset.

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Ready for use in game or realtime presentation.

Model have PBR materials (metalness workflow).

Ready for use with Unreal Engine 4. Product have appropriate archive (***_UE4.rar) which could be used directly in Unreal Engine - just unpack it into your Unreal_Project/Content folder.

In Unreal Engine use item from folder '\Props\BP_*' - it is an unreal blueprint setup with ability for player to change aiming mark by pressing '3' on keyboard.

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You can use this model in Unity to achieve similar render results (maps included into archives) but you will need to repack maps according to Unity Metalness shader and invert green channel of normal map manualy.

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Model have correct Picatinny mount! You can use this model as an attachment on your weapon!

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Please note!

3dsMAX source file provided 'as it is' and contain only geometry (2 lods), collision mesh, UVs and smoothing groups. It also have correct naming of objects and assigned materials. No textures assigned in material slots to avoid texture dublication while exporting files to other formats (such as fbx) and because of incorrect normal map rendering in 3dsMax viewport or scanline. However, you can manually assign texture with suffix '_A' in diffuse slot.

Also, please note, that model have blueprint setup that will work ONLY inside Unreal Engine 4. It DOES NOT contain any RIG in 3dsMax source file!

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Specification:

Model have LODs (2) and Collision mesh.

- LOD 0 : 1 278 tris, 703 vertices;
- LOD 1 : 850 tris, 487 vertices;
- Collision : 36 tris , 20 vertices.

- 2 materials;
- 1 UV layout (unreal project already have additional lightmap layout);
- padding set up for minimum to 8 pixels;
- 3 main texture maps: Albedo (BaseColor/Diffuse + simple Alpha to make glass with aim in Unreal), Packed (Metalness, Roughness, AO), Normals;
- 3 additional 'unpacked' texture maps: Metalness, Roughness, Ambient Occlusion;
- all textures are 2K;
- all textures are TGA;

- in Unreal archive LODs are already binded;

- this model consists only from tris and quads;
- there're no ngons;
- this model is fully unwrapped.

Model is built to real-world scale in centimeters. Model dimensions is (length, width, height):
        10 x 5 x 6.5

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I hope this model will be usefull and I will be very glad to obtain a feedback, any critics and rate from you.
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