The model was made in real dimensions according to base man photos. Firstly, base model was created by 3D Coat v4 and mudbox. Then last edits were made by Maya 2017, mudbox 2017 and ZBrush 4R8. UV mapping was made with Maya and Rizom Lab Unfold 3D. All painting and maps were made by ZBrush 4R8. All texture resources added to rar file. 3D Coat and ZBrush file formats added to folder. Renders were made by luxion keyshot v6.2 and ZBrush 4R8.