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A recreation of the famous helmet worn by Judge Dredd. I wanted it to look like it's been through some hard times. All the wear and tear can be toned down by adjusting the normal, specular and reflectivity maps. If You so wish.
Several textures are included: Diffuse (with alpha), Specular, Normal. Some programs interpret maps differently so I included extra versions of both Normal and Transparency maps. All in 4096px by 4096px if you need to get in really close.