helicopter mil mi-17, mi 17, mi_171Sh

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "mil", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2010 Default Scanline
Autodesk FBX
OBJ
Other

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3D Model Specifications
Product ID:729674
Published:
Geometry:Polygonal
Polygons:1
Vertices:22,337
Textures:Yes
Materials:No
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2003
Currently sells 1 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "mil", is not affiliated with or endorsed by the original rights holders.

Description
This offer includes:


1) 3 versions of the model of the helicopter mil mi-171Sh:

a) low poly model, with maps projected from high poly, it has 37 000 triangles
b) editable, high poly model of the helicopter- this model REQUIRE A PLUGIN: TurboSmoothPRO:
(google:mariussilaghi, turbosmooth-pro, without it you will get only):
c) collapsed to editable poly, high poly model of the helicopter. For those who haven't got a TurboSmoothPRO, it has -34 mln triangles


2) Projected maps for low poly version:
-2048 x 2048 normal map
-cavity, AO and projected lighting. A great base for a diffuse map.
-separated, small (128x128) texture for windows. It has an alpha channel and baked AO.


Additional info:

I made this model for a AAA fps game for ps4. I have permission to sell it but without a diffuse map.

-interior is treated with a lower priority:
a) back part is made from tileable parts:-floor,-ceiling, -walls    (((img h_back2.jpg)))
-cockpit hasn't got own place on UV (((img cp1.jpg))). I mapped it with this 'tileable parts'. But as a bonus you get textured devices and seat. (((img k1.jpg)))(((img k2.jpg)))(((img k3.jpg)))

Additional, technical informations:

-please do not change the smoothing groups. They work well with the normal map.
-model is symmetric (not counting 2 parts- relating to reference)
-everything is in 3ds max 2010 files + low poly is in .obj, .fbx as well
-please use prepared layers in the scenes
-to finish this model you need only a diffuse map. I done really good, complex and awesome looking diffuse map wit DDO tool from quixel. Check out the model with only 1 preset applied (((img m7.jpg))). I recommend this method.

THIS MODEL TOOK ME ALMOST ***2 MONTHS*** SO I THINK THE PRICE IS VERY ATTRACTIVE.


Thanks!
Tom
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