Author’s original hedgehog cartoon character ready for animation in 3ds max 9 and higher.
Clean topology, only quads. Main mesh - 2077 polys, 2088 verts. Rigged using biped, ‘skin’ and additional bones for nose, tail, jaw, ears and face. Spines are grown from low poly object attached to the main mesh. ‘Hair and fur’ modifier with instanced geometry spines is used.
Maps are pretty large (diffuse is 5000x4000px) No plug-ins needed, native scanline renderer used. Renders very fast.