Hazard Safety Light is intended for game/real time/background use.
This model is not intended for subdivision.
This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders are taken in real-time using Marmoset Toolbag.
Low Poly Model (1 Object)
|| Geometry || • 516 Total Tris • 286 Total Polys • 283 Total Verts
• Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Approximate dimensions: W:14'' x L:8'' x H:28'' • Model centered at the origin • All materials and objects named appropriately • Tested in Marmoset Tool bag and Unity Game Engine • Tested in the UDK (see screenshots) • No special plug-ins needed to use this product • 3ds Max 2010 version also available • .obj and .fbx versions exported from 3ds Max 2013
|| Textures ||
• 1024x1024 diffuse, specular and normal textures • There is also an optional emissive texture (hazardsafetylight_selfillum.tga) • Textures in .tga format • Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.