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De Havilland Q400 AirBerlin

$325
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brands "de havilland" and "air berlin", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 8 Default Scanline
Cinema 4D 9 Other
Softimage 3,5 Other
Lightwave 6,5 Other
Maya 2008 Other
3D Studio
OpenFlight
OBJ

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3D Model Specifications
Product ID:767763
Published:
Geometry:Polygonal
Polygons:98,496
Vertices:104,428
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since November 2003
Currently sells 839 products
Achievements:
Product Rating
1 Rating Submitted
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Legal Notice: The intellectual property depicted in this model, including the brands "de havilland" and "air berlin", is not affiliated with or endorsed by the original rights holders.

Description
High detailed De Havilland (Bombardier) Q400 plane 3d model.
Textured as AirBerlin.
This product is NOT animated.
The moving parts in the previews are meant for illustration purposes.
All animatable parts are ((incoming flaps, outgoing flaps, ailerons, spoilers, nose landing gears, main landing gears, gear hatches, propellers,, passenger doors, cargo doors, elevators, nose radome and rudder etc) named as separately.
Diffuse and bump textures are 4096X4096 pixel resolution. (2 maps)
Specular texture is 1024X1024 pixel resolution. (1 map)
Reflection texture is 1200X600 pixel resolution. (1 map)
Also spinning opacity mapped propellers included. (410X410 pixel 1 map)
All parts are named separately.
Total object count is 58.
Poly count can be reduce to 54.232 without landing gears and propellers.
Also max format includes a smoothing group for easy adjust mesh smooth.
Previews were rendered with vray. (not included)
Environments are not included.
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