All mesh parts have pivots assigned ready for animating and include smoothing, so the model is suitable for real-time lighting / reflections.
All parts of the plane use one 2048sq textures which is supllied as an uncompressed jpg and Photoshop file for editing including layers for base colour, shading, metal effect, etc.
All formats included two scenes, one with the pilot posed in the plane with hands on the joystick, and one with just the pilot posed neutrally (standing).
plane - 15,553 polys / 9457 vertices
pilot - 1286 polys / 649 vertices