Model is Game-Ready, with optimized meshes, 1 Mat-ID, Diffuse, Specular and Normal map.
HighRes Textures 2048px x 2048px
UV mapping is unfolded with repeating parts on top of each other (see screenshot)
Maps are also broken down to the smallest detail-layer editable in the photoshop file.
Turntable and renders with the white background are done with the default scanline renderer, the rest of the images are 'what you see is what you get' simple viewport grabs with a directx-shader assigned to the model, using diffuse, specular and normal maps, because it is intended for the use in game engines and that gives the best impression for that purpose.
Units used are centimeters, model dimensons approxmatly: