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Carriage Hansom Cab (animated) 3D model

FORMATS
NATIVE
3ds Max 2019  |  V-Ray 3.60.05
3ds Max 2016  |  V-Ray 3.60.05
FBX 2019
FBX 2014
OBJ
Other
3D Model Specifications
66,059 Polygons
64,632 Vertices
Polygonal Ngons used Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Animated
Product ID: 1418564
32 Products
Since 2012
8

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The Hansom Cab is a horse taxi, designed and patented in 1834 (according to wikipedia)
I was widely used in the big cities in Europe like London, Paris, Berlin, St Petersburg...

Check out the clip of the full animation on the right under Previews!
It is a straight trot loop animation. It's over 1 minute (1921 frames) long, with a framerate of 30 FPS.
The horse animation has a loop of 48 frames which is played repetitively. It is a Character Studio Biped Rig, so head- and ear animation is on a seperate layer and is deletable without losing the general trot cycle.

The model should work best in mid to far distance and might need some rework when used for closeups
There are no subdivision techniques like Turbosmooth used on the objects (except for the straps).
The system Units are centimeters.

You will get two 3ds max files. One with a simple rig you can fully animate yourself. You can download a short documentation on the right side under Previews.
The other contains only the geometry parts plus 2 control objects for linking and general movement. This file is an offer, to get the carriage into your render scene without all the overhead of bones, helpers, controllers and hierachy.

The carriage is one single object but uses a Multisub Material. All geometry has proper UV layout and should work in a single texture approach like substance. However the materials are done with tilable textures. The horse has 4K textures. Shaders are set up to work with LWF (linear work flow)

MAX 2016 version was tested only in 3dsmax 2017, works.
OBJ version works properly, but is pointless because it doesn't store animation data, however it's just there for the sake of it.

The FBX files should work in realtime engines as Unity and Unreal!
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