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Allied Fleets Hangar

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- All Extended Uses
Included Formats
3ds Max 2008 Default Scanline

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3D Model Specifications
Product ID:403524
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:No
TurboSquid Member Since April 2008
Currently sells 5 products
Product Rating
6 Ratings Submitted
Jul 10, 2010
incredible ! no problem !
Jan 12, 2012
the models import right into C4D r13 but the textures need to be fixed when imported :(
Jul 5, 2014
Dec 16, 2016
Very nice base structure, clean modeling, interesting ideas and I like the smaller sub-bay. Textures could be better, but simply using a better renderer like VRAY does wonders (even without textures). Great price! Thanks much. :)
This is a detailed 3D (OBJ format) model of a large science-fiction hangar.
The outside as well as the inside of the hangar are well guarded from outside attack by a series of turrets. The hangar also has a smaller 'sub-hangar' inside of it.

This hangar is a hub of activity for Allied Fleets capitol ships. The hangar's scale is defined by railings and walkways along the side, control room structures, as well as the small 'crew doors' along the bottom (not to be confused for the larger vehicle doors).
Using these, the hangar's size is approximately 44 meters tall, 120 meters wide, and 200 meters deep.
The area around the hangar is enough of a starting point to allow easy integration with the hull of any capitol ship.

The objects are grouped according to detail level and all objects have UVW mapping coordinates. It is easy to change the color scheme of the hangar by modifying the texture bitmaps.

There are 129,580 triangles spread across 61 objects.

The file does not come with any lighting or glowing effects. Those will need to be re-created once the file has been imported.
I am willing to substitute a 3DS MAX version to anyone who wants the glows, object hierarchy, and object color coding.
The material exporter (or maybe it's the importer) in MAX didn't get the materials quite right, The readme file contains details on how to accurately recover the materials.

All renderings were produced from 3DS MAX by recovering the materials as described and adding lighting not contained in this package.
The planet is not included.
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