You get a Hand Grenade, composed of five different Parts:
- Body - Safety Lever - Primer - Safety Pin - Ring
Textures (4096 x 4096 Pixels):
- Color - Ambient Occlusion (Diffuse) - Cave (Bump) - Normals - Displacement - Worn Edges (Body and Safety Lever only)
The Textures you get are visible in the grey metal-only Version of that Grenade (see presentation Images). The Colored Versions are results of Color-Overlays in the Material System of Cinema 4D.
If you take the Cinema4D-Version, you will get exactly what you can see on the presentation images (all of the Versions are included).
The Colors of the Model and the Worn Egdes result from different layers and alpha maps, that can be easily changes and customized. If you don't need worn edges, you can remove them completely.
In other Programs, using the OBJ-Version, you have to construct these effects via your materiaal-system. It may be help, if you use the displacement map for the worn edges or an alpha map, that simulates damaged color on the matal.