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Hand Cannon 3D

3D Model License: Standard    Upgrade License
May 2, 2018
CheckMate Pro Certified
StemCell Certified
Omniverse Certified
FORMATS
NATIVE
3ds Max 2015  |  V-Ray 3.5
Maya 2015  |  V-Ray 3.2
Maya 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
3ds Max 2015  |  mental ray
Cinema 4D R18  |  Advanced Render
Unreal 4.10
Unity 5.4
USD  |  Omniverse
FBX
OBJ
Other Files
Substance Painter 2018.1.1.zip
PNG_4k Textures.zip
PNG_8k Textures.zip
LODs.zip
Preview Images.zip
3D Model Specifications
18,088 Polygons
18,729 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1279612
135 Products
Since 2010
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Hand cannon / Handgun
This is a Sci fi handgun. Magazine is a heavy duty battery inserted in front. This weapon can be utilized as a laser, plasma or an energy gun.

Preview images are rendered with Max & V-ray. 8k Maps are used for preview renders.

Gunsigh can be detached. Trigger can be animated. Most parts are modeled separately however there is no interior so if you detach the battery, you'll need to add new surface and texturing to fill the interior.

Using the provided Substance Painter file you may easily customize texts, signs and other details in texturing.

This model is using one texture set (1 UVW).
Dimension: ~29cm x 4cm x 17cm

Built to real-world scale.
This model uses a scale of 1 unit = 1 centimeter
Scene objects are organized by layers / groups.

PBR as well as Spc/Gloss Texture sets.
4k ( 8 Bit PNG ) & 8k (16 Bit PNG) are included.
Substance Painter file (.spp) along with Low & High poly meshes are included.
LODs are included.
All preview rendered images are included.
Unless specified otherwise, preview images are rendered using 3DsMax 2015 - Vray3.5

PBR Textured in Substance Painter. Substance painter file (2018.1.1) is provided. This gives you complete freedom over texture adjustments. All layers are named and organized properly. You may quickly make adjustments to the textures and export from SP to your target application. This way you can export all extra maps that SP produce during baking. Maps inside the SP file are baked with highest settings ( 8k + 8x8 & 4x4 Subsampling ).

Another benefit of SP file is that you can modify the UV layout of low poly mesh and still retain the texturing inside SP. This could be a huge time saver if you need to adjust the UV layout.

This is a StemCell certified 3d model.
StemCell models have clean geometry and texture-based materials for standard specular and PBR workflows. StemCell models are built to convert seamlessly into many other formats, including major game engines.

Includes 2 resolutions.
8192 x 8192 - 16 bit PNG -Great for CG,film etc.
4096 x 4096 - 8 bit PNG - Great for real time, game etc.
Of course you may take the 4k Texture set and downscale it further to 2k or lower.

Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Emissive
* Glossiness
* Metallic
* Normal ( DirectX)
* Refraction
* Roughness
* Specular
Plus StemCell_Studio HDRI map

If any question, feel free to click on the live chat to speak with support team. If needed, question will be redirected to me and I'll answer ASAP.
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