High quality 3D model of polygonal hair braid rows style including a nice shader for Cycles with parametric color setting. The scene also contains an high quality 3D model of stylized male mannequin head.
TOPOLOGY: Optimized for subdivision. Quads only. The mannequin topology is designed for a statue, not to perform face animation (no expression edgeloops, no mouth hole, ecc..) hair_style_for_man_braid_rows_01: 15030 polygons, 19194 vertices. mannequin_head_male: 4314 polygons, 4316 vertices.
RENDERING ENGINE: Cycles.
BLENDER VERSION REQUIRED: 2.79
REAL WORLD SCALE: 1 B.U (Blender unit) = 1 meter = 3.28084 feet
MATERIALS: Hair, an anisotropic material for Cycles with parametric color setting, used for polygonal hair. Plastic, a basic plastic shader for Cycles, with Fresnel factor for glossy, used for the mannequin.
TEXTURES: The scene includes three textures in png format. - hair_base.png, 2048x2048 px - hair_gradient.png, 1024x1024 px - hair_alpha.png, 2048x2048 px