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I decided to leave all of the polygons in place. It wouldn't take long to strip some more polygons out of the model. The knobs and switches can easily be stripped. You could probably get it down to 1000 polygons or less. There are three models in the .max file. A high poly (used to create the normals), low poly and a low poly that has all of the knobs and switches properly labeled as separate objects. Have fun! I know I did :P