- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "campbells soup", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
The BlueBrain3D grocery collection features low polygon models optimized to look great but render fast.
All texture maps were designed to look familiar but not identical to any copyright or trademarks of known brands.
Individual objects are low poly, suitable for games or real-time applications.
Our new standard for material setup is to use as few texture maps as possible and the most basic materials possible so you can achieve good results immediately.
134 texture maps, almost all PNG format and resolution multiples of 2 (i.e. 256x512) - one 360 environment reflection map (3000x1500)
It's possible to achieve more realistic results with sophisticated shaders, advanced lighting and renderers like VRay - but those improvements come at a significant cost in terms of render time. We worked with basic materials only, no procedural maps, no Fresnel shaders, no advanced lighting – all optimized to keep render speed fast yet produce fairly realistic results. All preview images rendered with scanline renderer with basic lighting setup.
Objects are to scale (or very close), all materials are well named, all texture maps are well named and organized, all reflection maps reference the same map so you can easily change reflections on all materials - and we took care to test the converted formats to insure the conversions were successful. We're confident you'll find the models easy to work with and customize to your needs.
As low poly models they are not intended for tight close-up renders. The models were produced in MAX and converted to other formats. Some customization of lighting, reflections, environment, render settings etc will be required to achieve identical results to preview images.
We're confident the models will import correctly, take a minimum amount of effort to integrate and customize in your scene, and will render well. If you encounter any difficulties or require the models in another format, let us know and we'll do our best to help quickly - we know the deadline is always near.