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Great Sphinx of Giza 3D Scan 3D model

3D Model License: Standard    Upgrade License
Jul 12, 2018
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2012  |  V-Ray 2.1
3ds Max 9  |  Default Scanline rendererVersion
OBJ
FBX
OBJ From Max
Collada
3D Studio
Textures.rar
Other Files
Great Sphinx of Giza 3D Scan.tbscene
3D Model Specifications
8,850 Polygons
9,048 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1302443
144 Products
Since 2008
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Great Sphinx of Giza 3D Scan MOD.3
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High detailed 3d model of the Egyptian The Great Sphinx of Giza 3d scan. This model was created using photogrammetry and has a very high geometric accuracy

See more sphinx models in our account

MAIN FEATURES
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>>Model was designed for game engines and closeup renders.
>> Rendering is made with V-ray and realtime Marmoset Game engine.
>> High resolution texture with realistic setting for materials and detailed topology also enables very nice and high quality renders of this model
>>Professionally created model and textures
>> Detailed modeling scaled to real-world scale
>> Professionally created UV sets
>> Accurate and realistic high-resolution textures.
>> Include all essential maps such as color, normal bump, and specular
>> All materials setup.
>> Good file organization. All components are intelligently grouped and layered.
>> Great poly and texture efficiency for this level of scale and detail.
>> Original format is 3ds Max 2012. For best result use this format.
>> Preview Images were obtained using global illumination.
>> any images in preview from game engines

TECHNICAL SPECIFICATIONS
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Polygon Count: 8850
Vertices Count: 9048
Number of textures: 5 in scene (+ HDRi map)

TEXTURE SPECIFICATIONS
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2 textures are 8192 x 8192 in resolution.
1 displacement/height map 4096 x 4096 in resolution.
2 textures are 4096 x 4096 in resolution.

Textures: Diffuse maps, Normal maps, Specular maps, Height maps. AO
- is photo-realistic, is in quadratic format, is in very high resolution, is in Tga format , no bugs on normal maps


MODEL
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- model is centered
- models has logical name
- all materials are named logically
- model is in real world scale
- model has the exact actual size and proportions obtained photogrammetric tools
- model has not any N-GONs, only quad/tris
- model detailed and retopologed in Z-Brush. First mesh, UV mapped and final correction in 3ds Max 2012
- model completely unwrapped and non-overlapping for editing the textures

Units: centimeters
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