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Gray Wolf(2)(FUR)(ANIMATED)

3D Model License: Standard    Upgrade License
3ds Max 2015  |  V-Ray 3.2
FBX 2015
OBJ 2015
3D Model Specifications
10,005 Polygons
9,665 Vertices
Polygonal Geometry
UV Mapped
Mixed Unwrapped UVs
Product ID: 980051
610 Products
Since 2009

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High Detailed Photorealistic Gray Wolf(2)(FUR)(RIGGED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.0


The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped,smoothable and rigged.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 70 cm. on the sholder.
Teeth,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 450 000 hairs.
There is 5 hair and fur nodes.
Like a bonus you get and 20 frames run cycle loop animation.
You can download and see the free video animation file.


gray_wolf_2_FUR_RIGGED_max.zip contain 2 .max files:

01.gray_wolf_2_FUR_RIGGED_max.max - the preview images.The model in skin pose,rigged.
In frame 0 is in skin pose.
From frame 10 to 30 is the run cycle animation.
Vray renderer 3.2 setup and materials.Includes Vray-materials.

02.gray_wolf_FUR_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 5 spline curves sets - for the head,legs,body,side_head,ears



gray_wolf_body_bump_map.jpg (4096x4096)
gray_walf_teeth_base_color.jpg (1024x1024)
gray_walf_teeth_base_reflection.jpg (1024x1024)
gray_walf_tongue.jpg (1024x1024)

Gray Wolf body:
Vertices :4672
Polygons :4662

Total Gray Wolf:
Vertices :9665
Polygons :10005


The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- custom wire parameters and expretions for a better fisical movment
- 9 morph targets (open-close eyes,open-close hoofs,angry-happy)
- advansed twisting sistem for the spine and the neck
- all the morph target meshes are included in the .max file

NOTE: Vray is required for the Max scene.

The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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