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The Google Stadia Game Controller 3D

3D Model License: Standard    Upgrade License
StemCell Certified
Omniverse Certified
FORMATS
NATIVE
3ds Max 2020  |  Arnold 3.0.65
Maya 2015  |  V-Ray 3.2
Maya 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
3ds Max 2015  |  mental ray
Unreal 4.10
Unity 5.4
Cinema 4D R18  |  Advanced Render
USD  |  Omniverse
glTF 2.0
OBJ
FBX Specular v
FBX Metallic v
Other Files
Substance Painter 2019.1.0.zip
Toolbag 3 Scene Bundle.zip
3D Model Specifications
94,089 Polygons
77,178 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1403734
135 Products
Since 2010
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The Google Stadia game controller - PBR 3D Model

Other color variations are also available:
1403733
1403732
To review, feel free to search for above Product IDs in Turbosquid search bar.

Marmoset Toolbag 3 scene bundle is included.
PBR as well as Spc/Gloss Texture sets are included.

Dimension: ~15 cm x ~9 cm x ~6 cm.
This model uses a scale of 1 unit = 1 centimeter.

Little bumps on sticks provide more realism and extra level of details, however if poly count is a concern, you're able to delete them. That would reduce total poly count down to 46.7k ( almost half ).

Clean & Quad based topology.
Mesh is created with goal of achieving highest fidelity while maintaining efficiency.
To avoid unnecessary support loops, this model is not intended for subdivision. However clean topology allows to turn this into a subd mesh quickly ( that option would go well with 8k maps that you may export from provided Substance Painter project file).
Thanks to Quad based topology, model responds well to decimation and LOD generators.

Model is divided into 18 parts to allow proper animation of all individual buttons. Pivot points are positioned correctly.
Please review the test animation in above 3d viewer to see how parts and buttons can be animated.
This model is using 1 texture set.

Using the provided Substance Painter file you may easily customize details.
Clean and efficient UVW Unwrap.
Textures are 4096 x 4096 - 8 bit PNG
Of course you may take the 4k Texture sets and downscale to 2k or lower
You're also able to export 8k maps using the provided Substance painter file.
Substance Painter file (.spp) along with Low & High poly meshes are included.

Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Emissive ( Optional for middle Stadia button - off by default )
* Glossiness
* Metallic
* Normal ( DirectX)
* Roughness
* Specular
Plus StemCell_Studio HDRI map
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