This is a high detail model of an Golfball with several variations of the material.(3 dirt procedural materials and one clean)
The .max scene has the golfball's full modifier stack intact so that you can understand how the the model was made and do further changes easily. The textures are of 1024*1024 resolution in .tga format for the low poly version which has 320 tris.(diffuse and normal maps)
The textures were baked in 3ds max and the bake .max file is included.
The scene was rendered using Mental Ray w/ final gather and a skylight.
So this product contains: -.max scene -.fbx, obj file formats with the ball(low and high poly) -textures(1024*1024 .tga format) and materials used -3 dirt varation procedural materials
PS. Check the .txt to see a saved summary from 3ds max.
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