This model is a group of golf balls with a few different generic logos. Each ball is a simple sphere using normal bump mapping for a very realistic texturing.
In the 3ds Max file, each ball is a single editable mesh, so merging these into your scene is simple plug and play. Materials and textures are already applied. For the other exported formats, each ball will import as a separate mesh object as well. All objects and materials have sensible, descriptive names. The .OBJ format contains its own set of texture bitmaps so it should import needing little or no extra attention.
Model created with 3dsMax 9 and rendered with Vray 1.5 SP2.